Posts Tagged ‘feature’

Worldwide Mobile Terminal Sales to End Users

June 24th, 2010


Company

1Q10

Units

1Q10 Market Share (%)

1Q09

Units

1Q09 Market Share (%)

Nokia

110,105.6

35.0

97,398.2

36.2

Samsung

64,897.1

20.6

51,385.4

19.1

LG

27,190.1

8.6

26,546.9

9.9

RIM

10,552.5

3.4

7,233.5

2.7

Sony Ericsson

9,865.6

3.1

14,470.3

5.4

Motorola

9,574.5

3.0

16,587.3

6.2

Apple

8,359.7

2.7

3,938.8

1.5

ZTE

5,375.4

1.7

3,369.6

1.3

G-Five

4,345.0

1.4

Huawei

3,970.0

1.3

3,217.9

1.2

Others

60,418.1

19.2

44,972.2

16.5

Total

314,653.50

100.0

269,120.10

100.0

Source: Gartner (May 2010)

From: http://www.gartner.com/it/page.jsp?id=1372013

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Android Fragrmentation

June 24th, 2010

From: http://www.thesearethedroids.com/2010/05/18/android-2-1-takes-the-lead/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+thesearethedroids+(These+are+the+Droids)

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YouTube Stats

June 24th, 2010
  • Average views per day : 2 Billion
  • Traffic stats : 3rd most visited website (Alexa)
  • Language localization : Localized in 24 different languages
  • Average time spent per day : 15 minutes
  • Average amount of video uploaded per minute : 24 Hours of video
  • Average homepage impressions : 45 Million per day
  • Non-US site traffic : 70%.
  • Amount of videos scanned for copyright : 100 Years of video per day
  • Time it will take to watch all videos on Youtube : 1700 Years

From: http://gorumors.com/crunchies/youtube-usage-stats-facts/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+Techcrunchies+(TechCrunchies)

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The Economics of an iPhone App

June 24th, 2010

Based on a survey using sales data from 96 developers that market applications ranging in price from 99 cents to $79.99:

  • The average total number of units sold was 101,024 copies within an average period of 261 days.
  • The average number of units sold per day was 387.
  • The average price was $5.49, although the data skews due to the $49.99 outlier. In most cases, the price point was $0.99.
  • The average number of updates released was 3.89
  • The average total development cost amounting to $6,453. Several developers omitted development costs and most did not include their personal time in these figures. It is safe to assume the cost would be at least five or ten times more when using a contracted team.
  • On average, iPhone developers are seeing a return of more than 15 times their initial development costs.

When the top 10% of the most successful apps are removed from the data set:

  • The average sales were 11,625 total units
  • Averaging 44 copies/day
  • Approximately 23% of apps sold less than 1000 units from launch (ranging from 12 to 370 days in the App Store)
  • 56% of apps sold less than or equal to 10,000 units, while 90% sold less than 100,000 units, with the remaining 10% achieving sales of 127,000 – 3,000,000 units.

Being featured by Apple is the greatest contributor to spiking sales. The level of Apple promotion reflected what sort of increase the developer would see. Areas such as “New and Noteworthy” produced slightly less gains than “Staff Favorites” or “What’s Hot.” Generally speaking, it is safe to assume a 2-20X sales spike following being featured, with the effect lasting roughly a week or so before returning to average numbers.

From: http://techcrunch.com/2010/05/16/iphone-app-sales-exposed/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+Techcrunch+(TechCrunch)

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Bandwidth use of voice and data activities

June 24th, 2010
Activity Bandwidth Throughput/hour MB/hour Voice multiple
Voice 9 kbps 31.64 Mbps 3.96 1
Medium-quality music stream 128 kbps 450 Mbps 56.25 14
Browsing 1024 kbps 3600 Mbps 450 114
Streaming video 2048 kbps 7200 Mbps 900 228

From: http://gigaom.com/2010/05/14/as-data-overtakes-voice-mobile-costs-rise/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+OmMalik+(GigaOM)

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Mobile handsets with Wi-Fi

June 24th, 2010

From: http://gigaom.com/2010/05/14/wi-fi-it-just-keeps-going-and-growing/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+OmMalik+(GigaOM)

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Symbian Ads

June 24th, 2010

U.S. owners of Symbian-based handsets click 2.7 times more mobile ads than those with iPhones

The performance of different operating systems in April shows Feature Phone handsets continue its consistent rise in CTR’s (134 up 9 from March), closing the gap on Symbian (157 rising just a point from the previous month).

From: http://gigaom.com/2010/05/14/hey-advertisers-forget-the-iphone-symbian-is-where-its-at/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+OmMalik+(GigaOM)

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Teen Texting

May 10th, 2010
  • 1 in 3 teens send 100+ text messages per day
  • Teenage girls are averaging 100 texts per day

From: http://www.mobilemessaging2.com/articles/23636/1-in-3-teens-send-100-plus-text-messages-per-day/ and http://www.mobilemessaging2.com/articles/23643/teenage-girls-averaging-100-texts-a-day-pew-report/

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Skype By the Numbers

May 10th, 2010
  • Skype added 39 million registered users in the fourth quarter to end the year with a total of 560 million.
  • The number of Skype-to-Skype call minutes totaled 36.1 billion in the final three months of 2009.
  • Skype users made more the 250 billion minutes worth of Skype-to-Skype calls from the time the service was launched through the end of 2009.
  • Skype in 2009 accounted for 12 percent of the world’s international calling minutes, a 50 percent increase over 2008 when it accounted for 8 percent of international calling, according to TeleGeography Research.
  • 36 percent of Skype-to-Skype calls as of the end of the fourth quarter included video
  • At peak times, 23 million users are logged into Skype (as of March 2010).
  • Skype is available in 29 languages and is used in almost every country around the world.
  • 35 percent of Skype users utilize it for business purposes.

From: http://gigaom.com/2010/04/20/skype-q4-2009-number/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+OmMalik+(GigaOM)

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Mass Adoption of Smartphones is Eroding Operator Profitability

May 10th, 2010
  • A combination of expensive subsidies, fixed data tariffs, complex service set-up and a high cost-to-support mean it can now take up to 16 months just for carriers to break-even on a subscriber.
  • Consumers are increasingly looking to connect their smartphones to their internet, email and social networking accounts out-of-the-box. However, problems in setting up these more complex data services on smartphones means that, on average, smartphone support transactions take 30% longer to resolve than featurephone transactions

From a survey of over 1,000 UK users:

  • Almost a third experienced set-up problems with email – the most problematic data service
  • 21% experienced problems setting up the internet on their device, and 18% had problems with MMS
  • 27% of respondents did not find any of the support options available to them effective
  • Almost 10% did not even try to find a resolution, they simply abandoned the service altogether
  • This poor user experience immediately translates to lost revenues for operators, as the abandonment rate is extremely high. 27% of respondents did not find any of the support options available to them effective, and gave up as opposed to seeking further help. Almost 10% did not even try to find a resolution, they simply abandoned the service altogether.

From: http://www.cellular-news.com/story/42928.php?source=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+cellular-news/LmiX+(cellular-news)

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